
Some professionals in the industry use a different definition geared more toward the rigor of production-a hard surface model is one that isn't rigged or deformed throughout its role in an animation or a game, but is instead just a static prop or environmental element.


Usually involves at least one axis of symmetry.A geometric and often industrial motif.

The difference between organic and inorganic modeling ultimately boils down to a few key factors: Hard surface modeling in programs like ZBrush and Blender is something that you'll get to do any time you're creating something human-made and inorganic.
